Dream Garden Makeover
A variation on Home Design, Garden was completed on a very tight schedule - from pre-pro to launch in 5 months. We tested the limits of the schedule trying to innovate and push the visuals. Unfortunately, despite excellent retention, A failed UA campaign doomed the game. Not the worst, but definitely one of the least enjoyable experiences I’ve had. I was responsible for leading the team, scheduling, themes, reviewing outsourcing, and contributing concepts.
Coastal Garden - final in Unity
sketch
Maya mock
Garden was Storm8’s first attempt at a game with an episodic narrative. When we created the cast of characters we went with a stylized look so that we could have a range of expressions for the dialogue scenes. Some characters we got right away, some evolved.
We created a short cinematic to introduce the story:
A dialogue frame - dialogue played after you completed a puzzle.
In contrast to our interior design games, we tried to give the game a whimsical feel - with carved wood in the UI, lots of soft greens, and an aspirational watercolour.
Some of the gardens I designed:
Credit:
Characters: Miles Dulay, Khang Nyugen
Watercolour: Miles Dulay
Animation: Doug Pham, Kat Wadell
Logo: Cheryll Delrosario
Home Design Makeover
I joined Home Design after launch. The team was struggling with interior design and it was my responsibility to get the game back on track: I contributed concepts, researched and provided themes, and set up standards and style guides for interior design. I also put together a team of freelance interior designers to contribute concepts and introduce a fresh point of view.
I worked on a collaboration between the Property Brothers and Habitat for Humanity. I was able to design the building, the characters, and write the script.